Full auto, a noobs folley or tactically correct?

Electronic triggers for paintball markers, either sear tripping or solenoid actuating, give anyone with the cash an instant advantage in rate of fire capabilities. With rates of fire nearing 20 balls per second or more your uber paintball marker should be used with caution and in a tactically correct way to yield any real benefit. ( oh and to make sure no one gets hurt )

This BT4 monster belongs to Joe

Suppressive fire isn’t a new or revolutionary concept, but its surprising to see many new or relatively inexperienced woodsballers using it haphazardly without control or team coordination. I cant deny that there isn’t a slight satisfaction to raining paint down on someone, but you need to learn when to stop shooting as not to bonus ball anyone and how to time your barrages to help in team movement.

It’s quite simple really, while one person in the squad is laying it down on the opfor everyone else should be moving into a different position to try and build an angle on the target. After a lot of practice this isn’t even something that needs to be discussed before hand, if you hear a teammate shooting at someone that’s your signal to move and to try and flank them. The whole practice of shooting and moving is what makes paintball .  .  . paintball! Speedball or woodsball, it doesn’t matter, this is how the game universally works.

Unless you’re a full fledged noobinator, then the correct thing to do is to stay in one spot with your finger on the trigger and after 2 minutes when your rain of paint terror is over and you’ve accomplished nothing, quickly call yourself out and walk off the field.

Just as a paintball marker is only as good as the person using it, having full auto capabilities in your squad is only as useful as the squad itself. Practice and team coordination make full auto useful, not the individual or their marker.

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